First things first, we need to place SFM into "posing" mode. The process requires a bit more work than the previous steps, but becomes straight-forward once you get into the rythm of it. Now that we've spawned our model, time to actually get it into a pose.
For this lesson, since they are included with the standard SFM package, we'll be using a playermodel from Team Fortress 2, which can be found in tf-movies. Simply type in the name of the model you wish to use, and the list will be filtered out to include only models with that keyword.
The best and easiest way to find a model is to use the search bar below the model listings. Now that we're here, time to choose a model. While each panel has its uses, you only need to focus on two parts of the window the model list (bottom left) and model viewer (top right)Īlright. While there is a lot to this window, don't freak out. For this lesson, you only need to click on "Creat Animation Set for New Model." Alternatively, you can right-click the box and the same options will appear.Ī window will pop up that should look something like this Clicking on it will reveal a few different options, all of which spawn different entities.
You may have also noticed a small plus (+) symbol on the top of this box. This is where all of your spawned elements appear for selection. Notice this empty box on the left side of the screen? This is known as your Animation Set Editor. Now that your map of choice is loaded, there's one last thing we need: an actual model to pose! For this lesson and all lessons going forward, I will be using one of the default maps, stage.bsp, found under tf-movies. To do this, right click the viewport and select "Load Map." From there, select whatever map you want to use from the list that appears.
Welcome to the world of Source Filmmaker (SFM for short)! SFM is a freeware animation engine created by Valve, creators of the popular Half Life, Team Fortress, and Portal series of games!īy this point, you will likely have already started SFM and started a new sequence from the pop-up menu that appears on startup.Īfter starting your sequence, the first thing we need to do is load a map to use for your render.
added Unlock Transforms menu item that unlocks all selected transforms at once.added selectable icon to animationset editor for group dags that can have partially selectable state, and can be clicked to set all control groups selectable or not selectable.removed redundant selectable menu item in animationset editor.fixed hidden menu item in animationset editor to work in hierarchy view.added new DMX Export Manager to simplify the process of exporting and compiling models.added new vstShrinkWrap command in the vstUtils.mll plugin.added l script that can be run if you're not using the startup scripts.improved Maya startup scripts that are version-specific and take no arguments.can now publish images and video to any Valve game's hub, not just to the SFM's (the SFM game hub now shows all images and videos published FROM the SFM, even if they've been published TO other game hubs).subscribed models can be auto-determined with the Show Used Workshop Items menu item.added support for publishing models and sounds to the workshop, and downloading subscribed models and sounds from the workshop.This update will be applied automatically when your Steam client is restarted. Source Filmmaker version 0.9.7.1 has been released.